Desciption: Fores New Idles in Skyrim is an idle animation mod for Skyrim and was developed by Nexus user, fore. This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.
Mod Developer: fore
|Fores New Idles in Skyrim||Skyrim Nexus|
When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the tool shall be created on your desktop. Say “YES” (strongly recommended - you will need the generator quite frequently)
When all NPCs move with the dreaded STIFF “half-T” POSE, then this is NO FNIS bug: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION! Remove the desktop GenerateFNISforUsers.exe desktop short-cut Re-install FNIS Behavior EXACTLY as described in the “Installation (extended)” Fix all errors in the generator's text field, and give note to all warnings - Errors definitely WILL, Warnings CAN indicate causes of the “half-T” problem DON'T try to be smart moving things around - and DON'T call the generator from 7Zip, WinRar, ….
If the problem persist AND you are using a LEGAL, STEAM based version of Skyrim then do the following:•Send me a personal message WITH YOUR LOG FILE (data/tools/GenerateFNIS_for_Users/temporary_logs/GenerateFNIS_LogFile.txt), AND Report your problem WITH SUFFICIENT and PRECISE information in the FNIS discussion thread. Avoid meaninless information like “glitches”, “didn't work”, “tried all different ways 3 times”
NOTE: I will NOT HELP any PIRATES! First, I don't support people that don't support Skyrim. And second, I don't waste my time chasing down problems which only occur with illegal installations.
Mods supported by FNIS with patches:
This mod serves both gamers and modders.
Gamers can use it to make characters perform any standard or custom idle by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells. Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in some adult type animation mods.
Modders can generate behavior files to add new idle animations to their mods. To hook these new behavior files into the sytem, it is necessary to modify 3 original behaviors (0_master.hkx, defaultmale.hkx, defaultfemale.hkx). Because of the anti-modding structure of these behaviors, my mod will always be incompatible to all other mods which modify these files as well. To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors. That's why GenerateFNISforUsers.exe has an integrated “Patch Management”, which takes care of necessary Behavior changes for other behavior changing mods, like PC Exclusive Animation Path.
FNIS animations can be used for all kind of simple animation tasks, (hopefully) including idle based combat overhauls like Oblivion's DR6 and CCAO. However due to the lack of necessary behavior information they cannot be used for regular combat animations.
(For more modding related information see “Usage for MODDERS” towards the end of the description)
On start-up the player automatically receives 3 spells:
If you want to cast animations of your choice, you can simply replace the files in meshes\actors\character\animations\FNIS by your own files:
If you change AnimObject ('o' or 'b') animations, you should also change the corresponding AnimObjects in meshes\AnimObjects\FNIS
Skyrim uses 2 gender specfic behavior files (defaultfemale.hkx, defaultmale.hkx) to list ALL animation files used in the game. These files cannot be used for different compatible mod changes. One mod will always overwrite other mods default files. Therefore FNIS attempts to incorporate changes made by other mods (fortunatley there are not many). This is done with the GenerateFNISforUsers.exe “Patch Management”. However, FNIS will not include other (animation) files from these mods. So if you want to use the patches, you will still have to install these mods as well, before running the generator.
DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!
Mods currently supported with patches:
There are 2 more patches without required base mods:
Note: the generator currently recognizes the CHSBHC, XPMS, and TBBP skeletons, but will also work for all complete skeleton definitions (with both .nif AND .hkx files). However, skeletons with INCOMPLETE definition (no .hkx files) like “The skeleton of female models” or “Custom Skeleton Replacer” CANNOT be properly patched.
I'm getting Error messages when I call GenerateFNISforUSers.exe. What can I do? All error codes greater than 2000 are logical errors found by the Generator. Errors less than 2000 are reported by Windows. Most of the reports should be self-explanatory. Before you can work with FNIS, you need to solve all errors shown in the textfield. Also look at the warnings. They can also indicate problems that prevent FNIS from working properly (like incompatibilities). Some specific error messages:
“To identify your issue, it is necessary for Webroot to have log files from the Webroot SecureAnywhere application on the affected computer system. Please right-click the SecureAnywhere icon in the system tray (next to the system clock display) on the computer which is experiencing the problem, then choose “Help and Support”. Select “Open a Support Ticket” on the Webroot support web site that opens. By following these steps, the necessary data should upload automatically for Webroot to review and troubleshoot.” Thank you for your patience with this issue. Sincerely, The Webroot Threat Research Team
(“Animation Problems”) After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why? Principally, FNIS Behaviors correctly installed and generated (without patches) add additional animations, and DO NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM! There are a numer of possible causes, which can make FNIS look like it is breaking animations:
I got the warning “Generator not run from a legal (Steam) Skyrim installation directory” This is a warning (only) that indicates, that your installation is not recognized as a legal steam installation. The generator is not effected by this. However, I will NOT support you with any installation problem you might have. Most users seeing this warning are using an illegal or pirated Skyrim copy (and don't have the proper registry information). And I don't support Skyrim pirates, and I don't want to track down possible problems caused by pirate installations. If you think you got a legal installation
(”.NET Problems”) The generator gives some other strange error messages like “0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)”, ”.NET Framework Initialization Error”, or aborts immediately after double-clicking. Most likely you have a corrupted .NET installation, which can even be caused by undetected viruses. Re-Install .NET from Microsoft .NET Framework 4 (Standalone Installer). If this does not help use .NET Framework Setup Verification Tool and Microsoft .NET Framework Repair Tool. The following link might give additional information: .NET 40 Redistib install error "failed with 0x240006”. This .NET Framework Setup Verification Tool User's Guide seemed to solve many issues. If nothing helps, and before you have to completely re-install windows, you might consider How to Perform an In-Place Upgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2.
I installed FNIS Spells for the first time, but cannot find the spells in my magic inventory. FNIS Spells is not correctly installed or activated.
When I cast an Idles Spell on a character, she stops for a split second, and continues her regular task. What can I do? Try using the spells on another character. Some characters execute high priority packages, which are not easy to interrupt
FNIS Spells worked fine in a previous version, but with the new version I have problems (don't get the spells, only some or none of the animations work, … Why?
What is a “clean save”, and how can I make one? There are (hardly understood) mechanisms in the engine which cause problems with updates of scripted mods. The mixture of old save data, new scripts, quests, and objects can cause all kinds of problems. When it does not help to use another save, where FNIS Spells have not been used during the last 3 minutes, you should try with a “clean save”
There are more complicated “clean save” procedures reported, but they might only be necessary for more complicated mods
Why is it necessary to call GenerateFNISforUsers.exe every time I (re-)install or delete an FNOIS based mod? Behavior files were not intended by Bethesda to be moddable, so there is no native plugin interface for that. I'm aware that it was easier for the user with FNIS 2.1 and before. But it was impossible add some new FNIS features without a generator tool
Why is GenerateFNISforUsers.exe not integrated into the NMM installation? NMM's fomm/C# interface does not allow to start programs. I tried (really) ALL Nexus channels to make aware of the need, but unfortunately to no avail.
Is there a way to make it easier calling the generator tools? When you exit the generator tool (the 1st time) you are asked, if you want a link created on your desktop (with a clearly visible “F” icon). If you don't have this link yet, remove Data/tools/GenerateFNIS_for_Users/DontAskAgainForLink.txt, start the tool again, and exit.
I have de-installed one of the mods which use FNIS Behavior. Now I get CTD when loading a save file. That's a system reaction when a behavior file is missing. Run GenerateFNISforUsers.exe and you should be fine again.
I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x. Here is what you can do (thanks to hellgeist):
I'm a modder and have a mod which conflicts with the behavior files modified by FNIS (0_master.hkx, defaultmale.hkx, defaultfemale.hxk). How can I be compatible with FNIS? Talk to me. If it's only a change in default(fe)male.hkx, I can add your mod as a patch. If you need a quick work-around for added file names, then you can create a (pseudo) FNIS mod, and in the file list have an entry like “b <pseudoAnimEvent> ..\<animation file name>” (in case this animation file resides in Skyrims standard animation directory).
Note: there are many ways to manually install. This is “my way”:
Deactivate both FNIS Behavior, and FNIS Spells in NMM's Mods tab. That should take care of everything. To be totally sure that there are no behavior remnants, delete the following files, if they should still exist:
Remove the following or directories:
How to create an FNIS 3.x mod: